Pro Android 3 [Paperback]
- Paperback: 950 pages
- Publisher: Apress; 1 edition (November 15, 2010)
What you'll learn
- Use Android to build Java-based mobile applications for Google phones with a touch screen or keyboard
- Design and architect using Google’s Android SDK
- Use the Android SDK to write mobile applications for embedded devices
- Create 3D graphics with OpenGL and custom components
- Cuild multimedia and game apps using Android’s Media APIs and OpenGL
- Use Android’s location-based services, networking (Wi-Fi APIs), and security
- Create and allow for more integrated local and web searches
- Build handwriting gesture UIs
- Incorporate Google Translate into your Android applications
What you'll learn
- How to build interesting apps such as Arcade Football, a virtual pet, and Finger Painting
- Use phone location with a Geo Latitude Alerts app which you can adapt as your own
- Build a utility that others can use with the Inventory and Shopping Assistant app!
- How to program a game on Android with the Navigation Game app!
- How to work with the Android UI, from layouts to lists to touch screen
- How to interact with a third party web API using REST
- How to work with audio and video in Android
- Putting the accelerometer to work
- Working with GPS and Google Maps
- How to create an augmented reality app
Pro Android Flash Games: Developing Flash Game Apps for Android-based Smartphones and Tablets [Paperback]
- Paperback: 400 pages
- Publisher: Apress (December 25, 2010)
Pro Android Media: Developing Graphics, Music, Video, and Rich Media Apps for Smartphones and Tablets [Paperback]
- Paperback: 400 pages
- Publisher: Apress (December 31, 2010)
What you'll learn
- Develop Graphics, Music, Video and Rich Media Apps for Android Smartphones and Tablets
- Create dynamic Videos with the new WebM spec standard available in latest Android.
- Build touchscreen input features into Android Apps that allow users to draw, paint and do other creative forms of input.
- Turn the Android smartphone into a full fledged media player... a "gPod".
- How to integrate and use location based services and media related web service APIs
- Monetize your Apps in Android Market and other App stores.
Beginning Android Games [Paperback]
- Paperback: 300 pages
- Publisher: Apress; 1st New edition edition (January 28, 2011)
Table of Contents
- Game design for android
- “Hello Gaming World”-type tutorial
- Introduction to OpenGL
- Building a game engine
- Finishing up the OpenGL
- Using the hardware
- The final game: full tutorial